Behavioral Design Patterns with C++ Online Course
Behavioral Design Patterns with C++ Online Course
This course provides a comprehensive and structured approach to mastering behavioral design patterns in C++. Each pattern is explained with its intent, structure, UML class diagram, and communication flow, followed by practical example implementations. Students gain insights into real-world applications, potential design pitfalls, and effective refactoring techniques. The course emphasizes multiple implementations of each pattern, showcasing diverse scenarios and applications. Patterns covered include Strategy, Template Method, Command, Memento, Chain of Responsibility, Observer, Mediator, Visitor, Interpreter, State, and Iterator, along with their pros and cons. By the end of the course, you’ll have a solid understanding of behavioral design patterns and the expertise to implement them effectively in modern C++.
Key Benefits
- Gain valuable insights into optimizing design patterns for enhanced performance and maximum flexibility using C++.
- Learn the practical application of design patterns through code simulation and a refactoring-based approach, demonstrating how patterns are effectively implemented in real-world software development.
- Access practical examples that are platform-independent, ensuring seamless compilation and execution on any system equipped with a C++ compiler.
Target Audience
This course is designed for a diverse audience, including students seeking a foundational understanding of design patterns, software developers, project managers, and architects aiming to incorporate design patterns into their projects, and C++ developers looking to apply design patterns in C++ effectively. To succeed in this course, a basic knowledge of C++ and object-oriented programming concepts is essential. Whether you're a beginner or a professional, this course provides the tools and knowledge to leverage design patterns in real-world scenarios.
Learning Objectives
- Gain the ability to implement behavioral design patterns utilizing modern C++ features effectively.
- Understand how these design patterns leverage both compile-time and runtime polymorphism for flexible and efficient solutions.
- Explore and apply key behavioral design patterns, including Strategy, Template Method, and Command.
- Deepen your understanding of additional patterns such as Memento, Chain of Responsibility (CoR), and State, with practical implementations.
- Delve into advanced patterns like Observer, Mediator, Visitor, Interpreter, and Iterator, learning their applications in software design.
- Analyze the advantages and limitations of each design pattern to ensure informed decision-making in real-world scenarios.
Course Outline
The Behavioral Design Patterns with C++ Exam covers the following topics -
Domain 1 - Basic Concepts
- Introduction to Patterns
- Overview of Class Diagrams
- Overview of Behavioral Patterns
Domain 2 - Strategy
- Introduction
- Basic Example
- Spreadsheet Application: Parts I-V
- Dynamic Array: Parts I-IV
- Null Object Pattern
- Static Strategy
- Function Strategy: Parts I-II
- Non-Member Strategy Pointer
- Pros and Cons
Domain 3 - Template Method
- Introduction
- Basic Implementation
- Document Framework: Parts I-III
- Template Method: Parts I-III
- Pros and Cons
Domain 4 - Command
- Introduction
- Intent
- Basic Implementation: Parts I-II
- FindDialog: Parts I-II
- TextPad: Parts I-IX
- Undo: Parts I-V
- DataList: Parts I-II
- Pros and Cons
Domain 5 - Memento
- Introduction
- Basic Implementation
- Account Class
- Hangman: Parts I-VI
- Pros and Cons
Domain 6 - Chain of Responsibility
- Introduction
- Basic Implementation
- Help System: Parts I-II
- Logging System: Parts I-IV
- Pros and Cons
Domain 7 - Observer
- Introduction
- Basic Implementation
- Alarm System
- Slide Deck: Parts I-IV
- Sensor: Parts I-II
- Change Manager: Parts I-II
- Pros and Cons
Domain 8 - Mediator
- Introduction
- Basic Implementation
- Chat System: Parts I-II
- DialogBox: Parts I-IV
- Pros and Cons
Domain 9 - Visitor
- Introduction
- Basic Implementation
- Shapes Example: Parts I-VI
- Acyclic Visitor
- Generic Acyclic Visitor: Parts I-II
- Variant
- Overload Pattern
- Pros and Cons
Domain 10 - Interpreter
- Introduction
- Basic Implementation
- Lexing and Parsing
- Boolean Evaluator
- Boolean Interpreter: Parts I-III
- RPN Evaluator: Parts I-II
- Pros and Cons
Domain 11 - State
- Introduction
- Basic Example
- Lamp Examples: NoState, Enum States, State Pattern, Yellow State, Factory
- Transition Table: Parts I-II
- Methods for States: Parts I-IV
- Pros and Cons
Domain 12 - Iterator
- Introduction
- Basic Implementation
- Organization: Parts I-III
- Containers: Array, List, Issues, ArrayIterator, ListIterator
- C++ Iterators: Parts I-III
- Pros and Cons