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Behavioral Design Patterns with C++ Practice Exam

Behavioral Design Patterns with C++ Practice Exam


About Behavioral Design Patterns with C++ Exam

The Behavioral Design Patterns with C++ Exam is designed to validate a candidate's understanding and practical implementation of behavioral design patterns in software development. This exam assesses the ability to solve complex software design problems by leveraging C++-specific techniques to implement behavioral patterns that enhance communication between objects while maintaining loose coupling and scalability.


Skills Required

To succeed in this exam, candidates should possess the following skills:

  • Ability to explain the purpose, structure, and use cases of patterns such as Strategy, State, Observer, Command, and Mediator.
  • Knowledge of when and how to apply behavioral patterns in real-world scenarios.
  • Strong command over C++ programming, including object-oriented concepts, templates, STL, and modern C++ features (e.g., smart pointers, lambdas).
  • Familiarity with writing clean, efficient, and maintainable C++ code.
  • Proficiency in analyzing software requirements and selecting appropriate patterns to address design challenges.
  • Ability to integrate multiple design patterns into a cohesive software solution.
  • Hands-on experience implementing behavioral patterns in C++ using relevant libraries, tools, and frameworks.
  • Skills to refactor existing codebases to improve readability, scalability, and maintainability using design patterns.


Who should take the Exam?

This exam is ideal for:

  • Software Developers and Engineers working with C++ who want to deepen their knowledge of design patterns and improve their software design skills.
  • System Architects aiming to implement robust and scalable systems using behavioral patterns.
  • Programming Enthusiasts interested in mastering advanced C++ design principles and applying them effectively.
  • Students and Educators in software development courses looking to gain or validate expertise in design patterns.
  • C++ Professionals Preparing for Advanced Roles, such as software design consultants or technical leads.


Course Outline

The Behavioral Design Patterns with C++ Exam covers the following topics - 

Domain 1 - Basic Concepts

  • Introduction to Patterns
  • Overview of Class Diagrams
  • Overview of Behavioral Patterns


Domain 2 - Strategy

  • Introduction
  • Basic Example
  • Spreadsheet Application: Parts I-V
  • Dynamic Array: Parts I-IV
  • Null Object Pattern
  • Static Strategy
  • Function Strategy: Parts I-II
  • Non-Member Strategy Pointer
  • Pros and Cons


Domain 3 - Template Method

  • Introduction
  • Basic Implementation
  • Document Framework: Parts I-III
  • Template Method: Parts I-III
  • Pros and Cons


Domain 4 - Command

  • Introduction
  • Intent
  • Basic Implementation: Parts I-II
  • FindDialog: Parts I-II
  • TextPad: Parts I-IX
  • Undo: Parts I-V
  • DataList: Parts I-II
  • Pros and Cons


Domain 5 - Memento

  • Introduction
  • Basic Implementation
  • Account Class
  • Hangman: Parts I-VI
  • Pros and Cons


Domain 6 - Chain of Responsibility

  • Introduction
  • Basic Implementation
  • Help System: Parts I-II
  • Logging System: Parts I-IV
  • Pros and Cons


Domain 7 - Observer

  • Introduction
  • Basic Implementation
  • Alarm System
  • Slide Deck: Parts I-IV
  • Sensor: Parts I-II
  • Change Manager: Parts I-II
  • Pros and Cons


Domain 8 - Mediator

  • Introduction
  • Basic Implementation
  • Chat System: Parts I-II
  • DialogBox: Parts I-IV
  • Pros and Cons


Domain 9 - Visitor

  • Introduction
  • Basic Implementation
  • Shapes Example: Parts I-VI
  • Acyclic Visitor
  • Generic Acyclic Visitor: Parts I-II
  • Variant
  • Overload Pattern
  • Pros and Cons


Domain 10 - Interpreter

  • Introduction
  • Basic Implementation
  • Lexing and Parsing
  • Boolean Evaluator
  • Boolean Interpreter: Parts I-III
  • RPN Evaluator: Parts I-II
  • Pros and Cons


Domain 11 - State

  • Introduction
  • Basic Example
  • Lamp Examples: NoState, Enum States, State Pattern, Yellow State, Factory
  • Transition Table: Parts I-II
  • Methods for States: Parts I-IV
  • Pros and Cons


Domain 12 - Iterator

  • Introduction
  • Basic Implementation
  • Organization: Parts I-III
  • Containers: Array, List, Issues, ArrayIterator, ListIterator
  • C++ Iterators: Parts I-III
  • Pros and Cons

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