Behavioral Design Patterns with C++ Practice Exam
Behavioral Design Patterns with C++ Practice Exam
About Behavioral Design Patterns with C++ Exam
The Behavioral Design Patterns with C++ Exam is designed to validate a candidate's understanding and practical implementation of behavioral design patterns in software development. This exam assesses the ability to solve complex software design problems by leveraging C++-specific techniques to implement behavioral patterns that enhance communication between objects while maintaining loose coupling and scalability.
Skills Required
To succeed in this exam, candidates should possess the following skills:
- Ability to explain the purpose, structure, and use cases of patterns such as Strategy, State, Observer, Command, and Mediator.
- Knowledge of when and how to apply behavioral patterns in real-world scenarios.
- Strong command over C++ programming, including object-oriented concepts, templates, STL, and modern C++ features (e.g., smart pointers, lambdas).
- Familiarity with writing clean, efficient, and maintainable C++ code.
- Proficiency in analyzing software requirements and selecting appropriate patterns to address design challenges.
- Ability to integrate multiple design patterns into a cohesive software solution.
- Hands-on experience implementing behavioral patterns in C++ using relevant libraries, tools, and frameworks.
- Skills to refactor existing codebases to improve readability, scalability, and maintainability using design patterns.
Who should take the Exam?
This exam is ideal for:
- Software Developers and Engineers working with C++ who want to deepen their knowledge of design patterns and improve their software design skills.
- System Architects aiming to implement robust and scalable systems using behavioral patterns.
- Programming Enthusiasts interested in mastering advanced C++ design principles and applying them effectively.
- Students and Educators in software development courses looking to gain or validate expertise in design patterns.
- C++ Professionals Preparing for Advanced Roles, such as software design consultants or technical leads.
Course Outline
The Behavioral Design Patterns with C++ Exam covers the following topics -
Domain 1 - Basic Concepts
- Introduction to Patterns
- Overview of Class Diagrams
- Overview of Behavioral Patterns
Domain 2 - Strategy
- Introduction
- Basic Example
- Spreadsheet Application: Parts I-V
- Dynamic Array: Parts I-IV
- Null Object Pattern
- Static Strategy
- Function Strategy: Parts I-II
- Non-Member Strategy Pointer
- Pros and Cons
Domain 3 - Template Method
- Introduction
- Basic Implementation
- Document Framework: Parts I-III
- Template Method: Parts I-III
- Pros and Cons
Domain 4 - Command
- Introduction
- Intent
- Basic Implementation: Parts I-II
- FindDialog: Parts I-II
- TextPad: Parts I-IX
- Undo: Parts I-V
- DataList: Parts I-II
- Pros and Cons
Domain 5 - Memento
- Introduction
- Basic Implementation
- Account Class
- Hangman: Parts I-VI
- Pros and Cons
Domain 6 - Chain of Responsibility
- Introduction
- Basic Implementation
- Help System: Parts I-II
- Logging System: Parts I-IV
- Pros and Cons
Domain 7 - Observer
- Introduction
- Basic Implementation
- Alarm System
- Slide Deck: Parts I-IV
- Sensor: Parts I-II
- Change Manager: Parts I-II
- Pros and Cons
Domain 8 - Mediator
- Introduction
- Basic Implementation
- Chat System: Parts I-II
- DialogBox: Parts I-IV
- Pros and Cons
Domain 9 - Visitor
- Introduction
- Basic Implementation
- Shapes Example: Parts I-VI
- Acyclic Visitor
- Generic Acyclic Visitor: Parts I-II
- Variant
- Overload Pattern
- Pros and Cons
Domain 10 - Interpreter
- Introduction
- Basic Implementation
- Lexing and Parsing
- Boolean Evaluator
- Boolean Interpreter: Parts I-III
- RPN Evaluator: Parts I-II
- Pros and Cons
Domain 11 - State
- Introduction
- Basic Example
- Lamp Examples: NoState, Enum States, State Pattern, Yellow State, Factory
- Transition Table: Parts I-II
- Methods for States: Parts I-IV
- Pros and Cons
Domain 12 - Iterator
- Introduction
- Basic Implementation
- Organization: Parts I-III
- Containers: Array, List, Issues, ArrayIterator, ListIterator
- C++ Iterators: Parts I-III
- Pros and Cons