Object-Oriented Programming with Arduino Online Course
Object-Oriented Programming with Arduino Online Course
The Object-Oriented Programming (OOP) with Arduino projects is designed for candidates to start learning by creating a class for an LED component, you’ll learn how to organize classes and separate interfaces from implementations. You'll then write OOP code for a push button, build a class to control LED blinking (using one class within another), and culminate with the creation of a TrafficLight class that integrates advanced logic. By the end of the course, you'll confidently apply OOP to any Arduino hardware or functionality, refactor existing projects with OOP, and even design reusable Arduino libraries.
Key Benefits
- Gain mastery in Arduino programming by effectively applying Object-Oriented Programming (OOP) principles to create structured, modular, and scalable code.
- Develop the ability to design and implement classes for any Arduino component or functionality, enhancing code readability and reusability.
- Acquire the skills to build a clean, intuitive, and highly efficient OOP-based Arduino library, simplifying integration and use for future projects.
Target Audience
This course is designed for individuals with a foundational understanding of Arduino, including basic time functionality and the creation of simple programs using elementary hardware components. It is particularly beneficial for students, engineers, researchers, educators, developers, and Arduino enthusiasts seeking to write scalable, maintainable, and easy-to-read code. Additionally, it provides valuable insights for those aiming to build Arduino libraries with a well-defined and user-friendly interface. The course is equally suited for individuals already familiar with Object-Oriented Programming (OOP) who wish to expand their expertise by applying OOP principles to Arduino programming.
Learning Objectives
- Develop the skills to package classes into intuitive and easy-to-use Arduino libraries for seamless integration and reuse.
- Master the ability to design and implement classes for any Arduino component or functionality, enabling modular and scalable programming.
- Create clear and well-defined interfaces to ensure compatibility and usability for other developers.
- Gain expertise in utilizing one class within another, facilitating advanced functionality and hierarchical design.
- Understand and apply industry-standard naming conventions to maintain consistency and readability in Arduino OOP code.
- Learn best practices for organizing code across multiple files, enhancing clarity, maintainability, and project scalability.
Course Topics
The Object-Oriented Programming with Arduino Exam covers the following topics -
Module 1 - Introduction
- Welcome to the Course!
- The Importance of Object-Oriented Programming (OOP) for Arduino
- Materials Required
- Software Setup Instructions
- Overview of the Project and Tips for Maximizing Course Benefits
Module 2 - Creating Your First Arduino Class - LED
- Introduction to LED Programming
- Designing the LED Class Structure
- Adding Attributes to the LED Class
- Implementing the LED Class Constructor
- Incorporating Methods into the LED Class
- Utilizing the LED Class in Your Program by Creating an LED Object
Module 3 - Structuring the Class for Clarity
- Introduction to Class Organization
- Creating a Header File for the Class
- Developing a cpp File to Separate Interface and Implementation
- Summary: Understanding and Using the Class Interface
- Bonus: Converting the Class into an Arduino Library
Module 4 - Circuit Setup for the Course
- Step-by-Step Instructions for Building the Circuit
Module 5 - Practice Project - Push Button Class
- Introduction to the Push Button Class
- Designing the PushButton Class Header File (Interface)
- Developing the PushButton Class cpp File (Implementation)
- Creating a PushButton Object to Monitor Button State
- Handling Pull-Up and Pull-Down Resistors within the Class
- Enhancing Abstraction to Detect Button Presses
- Implementing Button Debouncing in the Class
- Integrating LEDs and Buttons to Work with Multiple Objects
Module 6 - LEDBlinker - Nested Class Utilization
- Introduction to the LEDBlinker Class
- Designing the LEDBlinker Class and Initializing the LED
- Controlling LED State from LEDBlinker
- Implementing Non-Blocking LED Blinking within the Class
- Adding Getter and Setter Methods
- Application Example: Blinking Three LEDs at Different Rates
Module 7 - Final Project - Traffic Light System
- Overview of the Final Project
- Interface Design and Main Program Setup (Guided Assistance)
- Developing the Traffic Light Class
- Adding Methods to Initialize and Toggle Between LEDs
- Implementing a State Machine in the Class
- Using Timing Functions for State Transitions
- Designing a Class for the Potentiometer
- Adjusting LED Brightness with the Potentiometer
Module 8 - Conclusion
- Final Project Summary and Potential Enhancements
- Best Practices for Developing Arduino Projects with OOP