Java OOP Fundamentals Online Course
Java OOP Fundamentals Online Course
This online Java OOP Fundamentals course is designed to provide comprehensive knowledge of Java programming through four modules. Module 1 introduces the Java Development Cycle, JDK versions, development tools, basic syntax, and operators, while guiding you through writing a simple program. Module 2 covers key concepts such as strings, string methods, StringBuilder, decision-making, loops, arrays, and basic program writing. In Module 3, you’ll explore classes, objects, inheritance, polymorphism, lambdas, and exception handling. Finally, Module 4 focuses on UML case studies, including ATM simulation and employee payroll systems, along with version control and GitHub integration. By the end of this course, you will be able to independently write complex Java programs and gain the skills necessary to advance as a developer.
Key Benefits
- Master core programming concepts, logical reasoning, critical thinking, and problem-solving techniques through Java code.
- Gain proficiency in Java syntax for efficient data storage, processing, retrieval, and handling user input/output through straightforward programs.
- Utilize Java’s built-in I/O libraries, while also developing custom libraries, and applying defensive programming practices to ensure robust and error-resistant code.
Target Audience
This course is designed for beginner and novice programmers eager to build a foundational understanding of object-oriented programming (OOP) in Java. It is ideal for programming enthusiasts, creative individuals passionate about learning, and anyone interested in gaining insight into how software systems function. Additionally, it suits individuals looking to enhance their programming skills. To make the most of this course, it is recommended that participants have a basic understanding of Data Flow Diagrams (DFD) and UML diagrams, as well as access to a personal computer and a stable internet connection.
Learning Objectives
- Master the fundamentals of Java syntax, including the use of variables and built-in operators for effective programming.
- Understand and apply inheritance principles to leverage code reuse and extend functionality in object-oriented design.
- Gain proficiency in using interfaces and demonstrate polymorphism to create flexible and reusable code.
- Develop and implement collections and data structures to organize and manage data efficiently.
- Utilize Java’s exception-handling mechanisms and defensive programming techniques to write robust, error-free code.
- Learn to design and implement solutions based on UML models, translating them into functional Java applications.
Course Outline
The Java OOP Fundamentals Exam covers the following topics -
Module 1 - Introduction to the JAVA Environment
- Learning Objectives: Getting Acquainted with the JAVA Ecosystem
- Setting Up the Environment and Running Your First Program
- Variables and Data Types Overview
- Understanding the Char Data Type
- Working with Boolean Values and Logical Operators
- Exercise: User Input - Voting Eligibility Check
- Introduction to Arithmetic Operators
- Handling Date and Time in JAVA
Module 2 - Learning Objectives: Teaching Programs to Make Decisions Based on User Input
- Working with Strings in JAVA
- Key String Manipulation Methods
- Efficient String Handling with StringBuilder
- Introduction to Type Casting
- Control Flow: Using IF/ELSE and Ternary Operators - Test Scores Program
- Control Flow: Using Switch Statement - Printing Weekday by Number
- Control Flow: Understanding Loops - WHILE, DO-WHILE, and FOR
- Control Flow: Breaking and Continuing Loops
- Working with Arrays in JAVA
- Defining and Implementing Methods
Module 3 - Learning Objectives: Exploring OOP Architecture and Key Design Concepts
- Classes and Objects: Core Principles
- Working with Constructors and Access Modifiers (Setters/Getters)
- Exploring the Four Pillars of OOP
- Inheritance and its Application in OOP
- Understanding Multi-Level Inheritance and Polymorphism
- Introduction to Abstract Classes
- Implementing Interfaces in Java
- Key JAVA Modifiers: Const, Enum, Static, and Final
- Working with Collections in JAVA
- Exception Handling in JAVA
- File Handling in JAVA
Module 4 - Learning Objectives: Designing Real-World Solutions Using UML Diagrams
- Project: Payroll System Simulation - Part 1, 2, 3, 4, & 5
- Project: ATM Simulation Part 1 - Implementing Interfaces
- Project: ATM Simulation Part 2 - Creating a UI Menu
- Project: ATM Simulation Part 3 - Applying Single Inheritance
- Project: ATM Simulation Part 4 - Generating Transaction Reports
- Project: ATM Simulation Part 5 - Integrating with GitHub