Blender 4 for Stylized Art Online Course
Blender 4 for Stylized Art Online Course
This Blender 4 for Stylized Art course guides you through the process of creating stylized 3D tavern models, from basic navigation and resource pack integration to advanced modeling, texturing, and lighting techniques. You'll learn to use Blender's interface, geometry nodes, and greyboxing for efficient planning, followed by creating realistic wood shaders, stone supports, and intricate structural elements. The course also covers window designs, lighting setups, and rendering techniques to bring your tavern creations to life. Perfect for those looking to enhance both technical and artistic Blender skills, this course equips you to turn creative ideas into visually striking 3D models.
Key Benefits
- Kickstart your 3D tavern modeling projects with foundational and advanced techniques.
- Master the use of geometry nodes for intricate and dynamic design elements.
- Implement detailed texturing methods to enhance the realism and stylistic appeal of your models.
Target Audience
This course is for 3D artists and designers interested in mastering the art of stylized modeling. While prior knowledge of basic 3D concepts is advantageous, it is not required. It is ideal for individuals looking to elevate their Blender skills, whether for professional development or personal creative projects.
Learning Objectives
- Begin projects by mastering Blender's fundamental tools and interface
- Apply effective 3D modeling techniques for designing stylized tavern structures
- Harness the power of geometry nodes for innovative and creative designs
- Use greyboxing methods to plan and organize efficient layouts
- Implement advanced texturing techniques to achieve realistic surfaces and materials
- Design and build robust structural elements and frameworks for your 3D models
Course Outline
The Blender 4 for Stylized Art Exam covers the following topics -
Module 1 - Blender Basics for Tavern Modeling
- Steps for Setting Up Your Blender Project for Tavern Modeling
- Understand 3D Modeling Strategy and Preparation for Stylized Taverns
- Utilizing Resource Packs for Blender Tavern Design
- Setting Up Geometry Nodes with Resource Packs in Blender
- Learn about Applying Greyboxing Techniques for Efficient Groundwork
Module 2 - Advanced Modeling Techniques in Blender
- Building the Second Floor Using Greyboxing in Blender
- Strategic Roof Positioning and Angle Design in Blender
- Understand Lighting Setup for Stylized Taverns
- Creating a Stylized Timber Base in Blender
- Understanding Seams and Sharps in Blender Modeling
Module 3 - Texturing and Detailing in Blender
- Crafting Wood Texture Shaders in Blender
- Learn about Importing and Setting Up Textures in Blender
- Techniques for Texturing Wood Beams in Blender
- Understand Reinforcing Wood with Stone Supports in Tavern Models
- Adding 3D Support Variations in Tavern Design
Module 4 - Structural Elements and Framework
- Constructing a Wooden Framework in Blender
- Creating Realistic Tavern Walls and Cracks
- Adding Brick Variations to Tavern Models
- Understand Modeling Stylized Windows for Taverns in Blender
- Designing Window Frame Decorations
Module 5 - Windows and Lighting in Blender
- Advanced Detailing for Stylized Windows
- Texturing Window Frames in Blender
- Process of Setting Up Emission for Window Effects in Blender
- Framing Stylized Mansions in Blender
- Understand 3D Wall Building Techniques for Taverns
Module 6 - Complex Architectural Modeling
- Angling Framework for Stylized Tavern Structures
- Using Geometry Nodes for Wood Plank Generators
- Stylizing Roofs with Geometry Bend Nodes
- Understand Texturing Tavern Tiles in Blender
- Process of Integrating Stylized Roofing into Tavern Designs
Module 7 - Detailing and Extensions
- Understand Creating Stylized Brick Protrusions
- Modeling 3D Pillars with the Asset Manager
- Learn about Building Tavern Extensions in Blender
- Resolving Mesh Issues with Geometry Nodes
- Developing Smaller Extensions for Taverns
Module 8 - Enhancing Details and Realism
- Bending Wood Textures Manually
- Crafting Windows with Shutters
- Detailing Window Shutters for Stylized Taverns
- Process of Attaching Windows to Stylized Houses
- Modeling 3D Lanterns for Taverns
Module 9 - Roof and Upper Structure Techniques
- Attaching Lanterns with Geometry Chain Nodes
- Process of Creating Stylized Window Variations
- Constructing Window Frames in Blender
- Texturing Stylized Windows for Realism
- Constructing Wooden Structural Supports
Module 10 - Advanced Modeling and Texturing
- Process of Creating the Upper Roof for Stylized Taverns
- Adjusting and Texturing Tiles in Blender Models
- Understand Modeling Chimneys for Stylized Taverns
- Creating Curved Symmetry for Wood Frameworks
- Detailing Roof Sides with Lattice Deformation
Module 11 - Exterior Details and Final Touches
- Starting Staircase Modeling for Taverns
- Setting Up Back Staircase Entrances
- Understand Door Framework Modeling Techniques
- Crafting Metal Door Handles
- Finalizing Wooden Doors for Taverns
Module 12 - Advanced Structural and Roof Modeling
- Adding Detailed Orientations to Staircases
- Wall Building Strategies for Taverns
- Learn About Modeling Balconies for Stylized Taverns
- Small Wall Attachments for Tavern Design
Module 13 - Detailed Texturing and Asset Creation
- Understand Modeling Small Roof Attachments
- Setting Up Wood Framework for Roof Attachments
- Using Curves for Wood Texture Creation
- Understand Texturing Wood Frames for Roofs
- Barrel Attachment Modeling for Taverns
- Attaching Barrels to Tavern Entrances
Module 14 - Enhancing Roof and External Structures
- Crafting Curved Stylized Roofs
- Detailing Curved Roof Tiles and Wood Frames
- Learn about Modeling Stylized Wood Supports for Roofs
- Fixing UV Issues for Wood Frames
- Utilizing Array Modifiers for Tile Patterns
Module 15 - Additional Structural Supports and Details
- Conceptualizing Structural Supports
- Modeling Smaller Roofs for Taverns
- Creating Wooden Beams for Smaller Roofs
- Crafting Flower Pot Meshes for Taverns
- 3D Asset Creation Techniques
Module 16 - Advanced Modeling for Tavern Exteriors
- Adding 3D Attachments to Tavern Models
- Understand Advanced Wall and Attachment Work
- Modeling Frameworks for Stylized Taverns
- Creating Additional Beam Details
- Attaching Flower Pots to Tavern Models
Module 17 - Entrance Modeling and Texturing
- Modeling Basement Entrances
- Stylizing and Texturing Basement Entrances
- Understand Modeling the Front Entrance of a Tavern
- Adding Details and UV Unwrapping Entrances
- Creating Stone Tiles for Tavern Entrances
Module 18 - Windows and Decorative Elements
- Incorporating Lit and Unlit Window Variants
- Adding Floral Details to Stylized Tavern Scenes
- Modeling Lamp Posts for Taverns
- Texturing Lamp Posts for Stylized Taverns
- Modeling Stylized Platforms for Taverns
Module 19 - Finalizing the Tavern Scene
- Vertex Painting Dirt Details for Stone Pavements
- Fixing Mesh Geometry and Face Orientations
- Adding Smaller Foliage Details
- Animating Turntable Cameras for Dynamic Views
- Integrating Light Sources into Tavern Scenes
Module 20 - Mastering Rendering and Lighting
- Mastering Render and Lighting Techniques
- Comparing Rendering Techniques: Eevee vs Cycles
- Enhancing Renders with Blender’s Compositor
- Tweaking Color Tones for Enhanced Realism
- Understand Techniques for Sharpening Image Renders
Module 21 - Advanced Lighting and Final Overview
- Enhancing Lighting Sources for Lanterns
- Professional Lighting in Cycles for Blender Projects