Blender 3 to Unreal Engine 5 Online Course
Blender 3 to Unreal Engine 5 Online Course
This course is designed to provide a comprehensive learning experience in creating immersive RPG-style dungeon environments using Blender 3 and Unreal Engine 5. In the first section, you will focus on designing a modular system to construct a massive medieval dungeon, crafting approximately 100 kitbash assets to build a detailed underground setting. The second section transitions to Unreal Engine 5, where you will learn to optimize and export modular assets, set up custom collisions, and incorporate interactive elements such as animated doors and Niagara fire systems. You’ll also create a fully navigable dungeon walkthrough using a third-person character. The course covers advanced techniques like stylized fire and lighting, as well as rendering high-quality presentations in Eevee and Cycles X. By mastering these industry-standard tools and methods, you’ll gain the skills to design professional-grade 3D environments for RPG games, emphasizing realism and artistic quality.
Key Benefits
- Gain hands-on experience in transitioning assets from Blender to Unreal Engine 5, bridging the gap between 3D modeling and game-ready environments.
- Learn to design and set up a fully interactive dungeon environment, complete with a third-person character for walkthroughs, enhancing your understanding of real-time game mechanics.
- Develop the skills to render a visually stunning underground medieval dungeon, showcasing advanced techniques in lighting and detailing, perfect for creating standout professional 3D artist portfolios.
Target Audience
This course is designed for beginner to mid-level 3D modelers seeking to create high-quality assets for AAA games with a medieval theme. It is equally suited for game designers interested in building immersive medieval dungeon environments for RPG games using Unreal Engine 5. Additionally, RPG enthusiasts and Dungeons & Dragons (DND) players can benefit from this course by learning to design and experience custom medieval dungeon settings, bringing their creative visions to life.
Learning Objectives
- Gain a solid understanding of Blender 3’s interface and shortcuts, streamlining your workflow and maximizing productivity.
- Build your own fully immersive dungeon environment and experience it through a walkable RPG-style setup.
- Develop nearly 100 detailed medieval dungeon kitbash assets, providing versatility for constructing intricate environments.
- Learn to optimize modular system components for seamless export and integration into Unreal Engine 5.
- Explore techniques for animating fire and lighting elements, including braziers and flaming torches, to enhance realism and atmosphere.
- Discover how to use HDRIs effectively as backgrounds for 3D models, elevating the presentation quality of your portfolio.
Course Outline
The Blender 3 to Unreal Engine 5 Exam covers the following topics -
Module 1 - Blender Basics
- Understand Fundamentals of Blender
- Importing Reference Images
- Learn about Seams and Sharps
Module 2 - HDRI Lighting
- Proces of Utilizing HDRI Lighting
Module 3 - Blender Asset Manager
- Transformation Orientation Explained
- Understand about Managing Assets in Blender
Module 4 - Basic Mesh Tools
- Steps for Creating Edge Loops
- Introducing Variations in Meshes
Module 5 - Working with Modifiers
- Process of Applying the Array Modifier
Module 6 - Creating the First Modular Piece
- Understand Designing the Dungeon Wall
- Exploring Smoothing Techniques in Blender
- Learn Advanced Geometry Creation Techniques
- Enhanced UV Unwrapping Methods
Module 7 - Mid-Level Geometry
- Crafting Large Modular Wall Pieces
- Steps for Resolving Issues in Large Brick Walls
Module 8 - Modifier Stacking
- Understanding the Concept of Modifier Stacking
Module 9 - Different UV Options
- Project from View Unwrapping
Module 10 - Creating Smaller Assets
- Building Bottom Walls
- Learn about Designing a Small Grate
- Constructing Top Walls
Module 11 - Doors and Proportional Editing
- Initiating Dungeon Door Design
- Using Proportional Editing for Refinement
- Undersand about Enhancing Realism in Models
- Completing Dungeon Door Meshes
Module 12 - Hinges and Handles
- Simplifying Hinge and Handle Creation
- Steps for Finalizing Dungeon Doors
Module 13 - Complex Geometry
- Designing Ornate Pillars
- Crafting Ornate Wall Supports
Module 14 - Creating Simple Stairs
- Steps for Building Initial Stair Models
- Completing Straight Stairs
Module 15 - Door Arches
- Leveraging Boolean Modifier for Modeling
- Undersand about Designing Modular Door Walls
- Outlining and Creating Door Arches
- Learn about Applying Materials to Door Arches
Module 16 - Spiral Staircases
- Using Simple Deform Modifier
- Finalizing Spiral Stair Mesh
Module 17 - Vault Modular Piece
- Constructing the Vault Wall
- Understand about Parenting Objects While Preserving Transform
Module 18 - Braziers and Hot Coals
- Process of Modeling the Brazier Mesh
- Creating Realistic Hot Coals
Module 19 - Dungeon Lighting with Torches
- Crafting Ornate Torches
- Designing Torch Handles and Holders
- Steps for Completing Torch Models
Module 20 - Animated Torch Flame
- Creating an Animated Flame
Module 21 - Flame Material Node Setup
- Building the Flame Node Tree
Module 22 - Enhancing Flame Realism
- Setting Up Light Flicker Effects
- Learn about Creating Flame Embers
- Finalizing the Dungeon Modular Pack
Module 23 - Dungeon Layout
- Developing the Dungeon Sewer System
- Designing the First Dungeon Room
- Creating the Library Room
- Completing the First Dungeon Floor
- Building the Armory
Module 24 - Using Modular Pieces Creatively
- Designing Underflooring
- Learn about Constructing Dungeon Kitchens
- Building Mid-Level Dungeons
- Understand Designing the Dungeon Prison
- Completing the Main Dungeon Build
Module 25 - Bringing the Dungeon to Life
- Positioning Torches Throughout the Dungeon
Module 26 - Camera and Render Engines
- Steps for Configuring Camera Settings
- Rendering with Eevee and Cycles X Engines
Module 27 - Working with Collections
- Organizing and Managing Collections
Module 28 - Exporting to Unreal Engine
- Preparing Assets for Unreal Engine 5
Module 29 - Unreal Engine 5 Basics
- Learn about Creating a New UE5 Project
- Navigating the UE5 User Interface
- Understand Importing Assets and Setting Up Levels
Module 30 - Material Setup
- Configuring PBR and Emissive Materials
Module 31 - Kitbash Asset Integration
- Sorting and Setting Up Kitbash Assets
Module 32 - Mesh Collision
- Understand about Generating and Customizing Mesh Collisions
Module 33 - Environment Setup
- Designing Background Environments
- Creating Lava Materials and Animations
Module 34 - Dungeon Room Development
- Building the Ground Floor and Modular Rooms
- Enhancing Room Complexity with Lighting and Elevation
Module 35 - Interactable Door Blueprint
- Creating and Animating Door Blueprints
Module 36 - Water Effects
- Designing Water Materials and Animations
Module 37 - Particle Systems for Waterfalls
- Learn about Creating Splash Effects Using Niagara Particles
Module 38 - Fire Simulations
- Developing Niagara Fire Fluid Simulations
Module 39 - Torch Blueprints
- Designing Torch Variations with Light Flicker Effects
Module 40 - Final Level Decorations
● Placing Light Sources and Rock Assets