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Arduino and OOP Practice Exam

Arduino and OOP Practice Exam


About Arduino and OOP Exam

The ESP32 is a powerful microcontroller used in a wide range of IoT applications due to its robust features and versatility. This course provides a deep dive into ESP32 programming, combining hardware understanding with advanced software techniques. You'll start with the basics, including the ESP32 pinout and IDE setup, and progress to mastering object-oriented programming (OOP) principles to create efficient, scalable code. Through practical projects like LED control, IR sensor applications, and interactive game development, you'll gain hands-on experience. By the end of the course, you’ll be able to publish your own Arduino libraries and contribute to the IoT community.


Skills Required

  • Basic understanding of programming concepts.
  • Familiarity with electronics and microcontrollers is helpful but not mandatory.
  • Interest in IoT and embedded systems development.


Knowledge Area

  • Detailed understanding of ESP32 hardware and software setup.
  • Object-oriented programming (OOP) concepts like classes, constructors, inheritance, and encapsulation.
  • Practical implementation of IoT projects using LEDs, IR sensors, and web servers.
  • Techniques for creating reusable, efficient Arduino libraries.
  • Problem-solving and debugging skills for embedded systems.


Who should take the Course?

This course is designed for:

  • Electronics Enthusiasts: Individuals interested in learning how to work with ESP32 and microcontrollers.
  • Software Developers: Programmers eager to expand their skills into IoT and embedded systems.
  • IoT Professionals: Those looking to enhance their expertise in ESP32-based applications.
  • Hobbyists and Students: Beginners interested in hands-on projects involving hardware and software integration.


Course Outline

The Arduino and OOP Exam covers the following topics - 

Domain 1 - Introduction

  • Introduction to the Course: Understand the course structure, instructor’s background, and key objectives.
  • Download Code Snippets: Learn how to access and use the code files provided.
  • List of Components: Get a detailed overview of the hardware components required for the course.
  • Theory vs. Practical Experience: Understand the balance between learning theory and hands-on practice.
  • Course Prerequisites: Review the basic skills and tools needed to get started.


Domain 2 - Basics

  • ESP32 Pinout: Learn about the various pins on the ESP32 and their functionalities.
  • VS Code vs. Arduino IDE: Compare the advantages of using each development environment.
  • Using VS Code with Arduino IDE: Explore how to seamlessly open and edit Arduino projects in VS Code.
  • Online Simulators: Get introduced to online tools for simulating ESP32 projects.
  • Enum and Struct: Learn these fundamental programming concepts for structuring your code.


Domain 3 - Introduction to Object-Oriented Programming (OOP)

  • Setting Up an Empty Project: Learn how to start a basic OOP project for ESP32.
  • Class Structure and Encapsulation: Understand how to create classes and encapsulate data.
  • Instances and Constructors: Learn how to initialize objects and use constructors effectively.
  • Overloading Constructors: Explore how to create flexible constructors for different use cases.
  • Getters and Setters: Manage data access with these essential OOP principles.
  • Inheritance and Overloading Functions: Learn how to extend classes and modify their behavior.
  • Recap of OOP Concepts: Summarize key OOP principles for a strong foundation.


Domain 4 - LED Control with OOP

  • Wiring and Resistance Calculations: Learn the hardware setup for LEDs and calculate series resistance.
  • Controlling LEDs with Objects: Use OOP techniques to toggle, fade, and pulsate LEDs.
  • Array of Objects: Create dynamic effects like LED chasing using object arrays.


Domain 5 - IR Sensors Using the Galton Board

  • Project Overview and Wiring: Set up IR sensors and understand their operation.
  • Creating Classes for Sensors: Write object-oriented code to address individual sensors.
  • Simulating Motor Control: Learn to simulate hardware behaviors using software.
  • Recap of OOP with IR Sensors: Review key concepts learned in this section.


Domain 6 - Headlamp Button with Short/Long Clicks

  • Project Idea and Setup: Design a button system to detect short and long clicks.
  • Debouncing with Millis: Handle button press durations without delays.
  • Clean Interface Design: Create a simple interface for LED control using buttons.
  • Inheritance for Button Classes: Extend the button class to implement advanced features like fading.


Domain 7 - Rock Paper Scissors Game

  • Project Concept: Build an interactive game using LEDs and web integration.
  • Creating Class Files: Write modular code for game logic.
  • ESP32 Web Server: Learn to create a web server to control the game.
  • Data Transfer Between Web and ESP32: Implement server-side events and data handling.
  • Final Game Modes: Add advanced features like a "best of three" game mode.


Domain 8 - Publishing Arduino Libraries

  • Create and Publish Libraries: Learn how to develop, test, and share your Arduino libraries with the community.


Domain 9 - Conclusion

  • Summary of Learnings: Recap all the concepts and projects covered throughout the course.

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