Applied Coding Fundamentals Online Course
Applied Coding Fundamentals Online Course
Applied Coding Fundamentals Online Course
The Applied Coding Fundamentals online course offers a practical approach to programming by guiding learners through the development of a simple game. Led by experts, the course covers key stages such as planning, project setup, coding logic, and user interactions. Participants will gain hands-on experience in user input handling, program flow control, function implementation, and game mechanics like guess limits and win/lose conditions. This course enhances problem-solving skills and provides a solid foundation for future programming endeavors, culminating in a fully functional game and deeper understanding of coding concepts.
Key Benefits
- Receive detailed, step-by-step guidance from expert instructors.
- Focus on coding best practices and the development of essential problem-solving skills.
- Engage in interactive coding exercises that promote practical, hands-on learning.
Target Audience
This course is perfect for individuals new to programming or those with basic Python knowledge who wish to strengthen their skills through hands-on experience. While a basic understanding of Python syntax is recommended, it is not a requirement for participation.
Learning Objectives
- Plan and initiate a programming project, starting from the ground up.
- Manage user inputs and effectively process them within your application.
- Refactor your code into functions to enhance readability, maintainability, and modularity.
- Implement control flow mechanisms to manage various game states, including win/loss conditions.
Course Topics
The Applied Coding Fundamentals Online Course -
Domain 1 - Introduction to Programming Concepts
- Overview of Programming Basics
- Understanding Data Types: Integers, Strings, Floats
- Introduction to Variables and Constants
- Simple Input and Output in Programming
Domain 2 - Project 1: The Guess the Number Game
Overview of the Project:
- Introduction to the "Guess the Number" game as a hands-on learning experience.
- Understanding game logic and user interaction.
2.1 Project Planning:
- Defining the game flow and requirements.
- Outlining the steps needed to develop the game.
2.2 Setting Up the Project:
- Initializing the development environment.
- Creating the basic project structure.
2.3 User Interaction:
- Implementing user inputs for guesses.
- Displaying user-friendly instructions and prompts.
2.4 Adding User Instructions:
- Providing clear instructions for users to follow.
- Enhancing the user experience with helpful guidance.
2.5 Refactoring to Functions:
- Breaking down the code into reusable functions for clarity and maintainability.
- Creating modular sections to improve code efficiency.
2.6 Limiting Guesses:
- Adding functionality to limit the number of guesses per game.
- Introducing a challenge factor to the game.
2.7 Determining to Win or Lose:
- Implementing win/lose conditions based on user input.
- Providing feedback to the user based on game outcomes.
Domain 3 - Working with Variables and Data Types
- Understanding and defining variables for various data types.
- Performing operations on data types like integers, floats, and strings.
- Managing and manipulating variables in Python.
Domain 4 - Conditionals and Decision Making
- Using if, else, and elif statements for decision-making.
- Handling different conditions and user inputs.
- Implementing conditional logic for complex decisions.
Domain 5 - Loops and Iteration
- Introduction to for and while loops.
- Iterating over data structures like lists and ranges.
- Managing repetitive tasks in code using loops.
Domain 6 - Functions and Modular Programming
- Defining functions to improve code organization and reusability.
- Passing parameters and returning values in functions.
- Best practices for modular programming and efficient code management.
Domain 7 - Input Validation
- Implementing input validation techniques to ensure valid data entry.
- Handling invalid user input gracefully with error messages.
- Using loops and conditionals to validate data inputs.
Domain 8 - Handling Errors and Exceptions
- Introduction to exception handling and common errors in programming.
- Using try, except, and finally blocks to catch and manage errors.
- Preventing program crashes and improving user experience.
Domain 9 - Debugging Techniques
- Debugging strategies for troubleshooting code issues.
- Using print statements and debugging tools to identify and resolve errors.
- Tips for efficient debugging in larger codebases.