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Applied Coding Fundamentals Online Course

Applied Coding Fundamentals Online Course


Applied Coding Fundamentals Online Course

The Applied Coding Fundamentals online course offers a practical approach to programming by guiding learners through the development of a simple game. Led by experts, the course covers key stages such as planning, project setup, coding logic, and user interactions. Participants will gain hands-on experience in user input handling, program flow control, function implementation, and game mechanics like guess limits and win/lose conditions. This course enhances problem-solving skills and provides a solid foundation for future programming endeavors, culminating in a fully functional game and deeper understanding of coding concepts.


Key Benefits

  • Receive detailed, step-by-step guidance from expert instructors.
  • Focus on coding best practices and the development of essential problem-solving skills.
  • Engage in interactive coding exercises that promote practical, hands-on learning.


Target Audience

This course is perfect for individuals new to programming or those with basic Python knowledge who wish to strengthen their skills through hands-on experience. While a basic understanding of Python syntax is recommended, it is not a requirement for participation.


Learning Objectives

  • Plan and initiate a programming project, starting from the ground up.
  • Manage user inputs and effectively process them within your application.
  • Refactor your code into functions to enhance readability, maintainability, and modularity.
  • Implement control flow mechanisms to manage various game states, including win/loss conditions.


Course Topics

The Applied Coding Fundamentals Online Course - 

Domain 1 - Introduction to Programming Concepts

  • Overview of Programming Basics
  • Understanding Data Types: Integers, Strings, Floats
  • Introduction to Variables and Constants
  • Simple Input and Output in Programming


Domain 2 - Project 1: The Guess the Number Game

Overview of the Project:

  • Introduction to the "Guess the Number" game as a hands-on learning experience.
  • Understanding game logic and user interaction.

2.1 Project Planning:

  • Defining the game flow and requirements.
  • Outlining the steps needed to develop the game.

2.2 Setting Up the Project:

  • Initializing the development environment.
  • Creating the basic project structure.

2.3 User Interaction:

  • Implementing user inputs for guesses.
  • Displaying user-friendly instructions and prompts.

2.4 Adding User Instructions:

  • Providing clear instructions for users to follow.
  • Enhancing the user experience with helpful guidance.

2.5 Refactoring to Functions:

  • Breaking down the code into reusable functions for clarity and maintainability.
  • Creating modular sections to improve code efficiency.

2.6 Limiting Guesses:

  • Adding functionality to limit the number of guesses per game.
  • Introducing a challenge factor to the game.

2.7 Determining to Win or Lose:

  • Implementing win/lose conditions based on user input.
  • Providing feedback to the user based on game outcomes.


Domain 3 - Working with Variables and Data Types

  • Understanding and defining variables for various data types.
  • Performing operations on data types like integers, floats, and strings.
  • Managing and manipulating variables in Python.


Domain 4 - Conditionals and Decision Making

  • Using if, else, and elif statements for decision-making.
  • Handling different conditions and user inputs.
  • Implementing conditional logic for complex decisions.


Domain 5 - Loops and Iteration

  • Introduction to for and while loops.
  • Iterating over data structures like lists and ranges.
  • Managing repetitive tasks in code using loops.


Domain 6 - Functions and Modular Programming

  • Defining functions to improve code organization and reusability.
  • Passing parameters and returning values in functions. 
  • Best practices for modular programming and efficient code management.


Domain 7 - Input Validation

  • Implementing input validation techniques to ensure valid data entry.
  • Handling invalid user input gracefully with error messages.
  • Using loops and conditionals to validate data inputs.


Domain 8 - Handling Errors and Exceptions

  • Introduction to exception handling and common errors in programming.
  • Using try, except, and finally blocks to catch and manage errors.
  • Preventing program crashes and improving user experience.


Domain 9 - Debugging Techniques

  • Debugging strategies for troubleshooting code issues.
  • Using print statements and debugging tools to identify and resolve errors.
  • Tips for efficient debugging in larger codebases.

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