Arduino and OOP Online Course
Arduino and OOP Online Course
This comprehensive course takes you through the essentials of ESP32 programming, combining practical applications with a strong foundation in object-oriented programming (OOP). Starting with an overview of ESP32 and its capabilities, you’ll learn to configure the development environment and explore basic hardware setups. The course progresses to detailed OOP concepts, teaching you how to structure your code using classes, constructors, inheritance, and encapsulation. Through hands-on projects, you’ll apply these concepts to create LED control systems, IR sensor applications, and even an interactive Rock Paper Scissors game. By the end, you’ll have the confidence to publish your own Arduino libraries and develop IoT solutions for real-world applications.
Key Benefits
- Learn the fundamentals of ESP32 programming and object-oriented design.
- Gain hands-on experience with practical projects, including LED effects, IR sensors, and games.
- Build advanced IoT solutions using ESP32 hardware and software.
- Develop and share custom Arduino libraries with the developer community.
- Enhance coding efficiency and problem-solving skills for embedded systems.
Target Audience
This course is designed for:
- Electronics Enthusiasts: Individuals eager to work with ESP32 for exciting IoT projects.
- Software Developers: Programmers looking to extend their knowledge to embedded systems and IoT.
- IoT Professionals: Those wanting to build scalable and efficient IoT solutions.
- Hobbyists and Students: Beginners interested in creating innovative projects involving hardware and software integration.
Learning Objectives
By completing this course, you will:
- Understand the hardware and software setup for ESP32 programming.
- Master the principles of object-oriented programming (OOP) in embedded systems.
- Create and implement reusable code structures for real-world IoT projects.
- Develop interactive applications like LED systems, IR sensor interfaces, and web-based games.
- Publish custom Arduino libraries for the IoT community.
Course Outline
The Arduino and OOP Exam covers the following topics -
Module 1 - Introduction
- Introduction to the Course: Understand the course structure, instructor’s background, and key objectives.
- Download Code Snippets: Learn how to access and use the code files provided.
- List of Components: Get a detailed overview of the hardware components required for the course.
- Theory vs. Practical Experience: Understand the balance between learning theory and hands-on practice.
- Course Prerequisites: Review the basic skills and tools needed to get started.
Module 2 - Basics
- ESP32 Pinout: Learn about the various pins on the ESP32 and their functionalities.
- VS Code vs. Arduino IDE: Compare the advantages of using each development environment.
- Using VS Code with Arduino IDE: Explore how to seamlessly open and edit Arduino projects in VS Code.
- Online Simulators: Get introduced to online tools for simulating ESP32 projects.
- Enum and Struct: Learn these fundamental programming concepts for structuring your code.
Module 3 - Introduction to Object-Oriented Programming (OOP)
- Setting Up an Empty Project: Learn how to start a basic OOP project for ESP32.
- Class Structure and Encapsulation: Understand how to create classes and encapsulate data.
- Instances and Constructors: Learn how to initialize objects and use constructors effectively.
- Overloading Constructors: Explore how to create flexible constructors for different use cases.
- Getters and Setters: Manage data access with these essential OOP principles.
- Inheritance and Overloading Functions: Learn how to extend classes and modify their behavior.
- Recap of OOP Concepts: Summarize key OOP principles for a strong foundation.
Module 4 - LED Control with OOP
- Wiring and Resistance Calculations: Learn the hardware setup for LEDs and calculate series resistance.
- Controlling LEDs with Objects: Use OOP techniques to toggle, fade, and pulsate LEDs.
- Array of Objects: Create dynamic effects like LED chasing using object arrays.
Module 5 - IR Sensors Using the Galton Board
- Project Overview and Wiring: Set up IR sensors and understand their operation.
- Creating Classes for Sensors: Write object-oriented code to address individual sensors.
- Simulating Motor Control: Learn to simulate hardware behaviors using software.
- Recap of OOP with IR Sensors: Review key concepts learned in this section.
Module 6 - Headlamp Button with Short/Long Clicks
- Project Idea and Setup: Design a button system to detect short and long clicks.
- Debouncing with Millis: Handle button press durations without delays.
- Clean Interface Design: Create a simple interface for LED control using buttons.
- Inheritance for Button Classes: Extend the button class to implement advanced features like fading.
Module 7 - Rock Paper Scissors Game
- Project Concept: Build an interactive game using LEDs and web integration.
- Creating Class Files: Write modular code for game logic.
- ESP32 Web Server: Learn to create a web server to control the game.
- Data Transfer Between Web and ESP32: Implement server-side events and data handling.
- Final Game Modes: Add advanced features like a "best of three" game mode.
Module 8 - Publishing Arduino Libraries
- Create and Publish Libraries: Learn how to develop, test, and share your Arduino libraries with the community.
Module 9 - Conclusion
- Summary of Learnings: Recap all the concepts and projects covered throughout the course.